Weekly challenge 2: Terms and frameworks in UX design
week 2 |
Foundations of User Experience (UX) Design (Week 2)
Weekly challenge 2: Terms and frameworks in UX design
Question 1
As a UX designer, your goal is to focus on the end user.
a. True
b. False
You will also act as the user’s advocate and balance
business needs.
Question 2
Fill in the blank: User-centered design is when you consider
a user's story, emotions, and _____.
a. the data you have collected about similar users
b. the feedback you have incorporated in design updates
c. the interactive elements you have included in your prototype
d. the insights you have gathered about users
We focus on the user and all else will follow.
Question 3
Fill in the blank: In the user-centered design framework,
you need to first understand how the user experiences the product or similar
products in order to _____.
a. test your design solution with real people
b. figure out who your target audience could be
c. build on previous designs and make tweaks
d. create a product people actually want to use
You can’t move on to any of the other user-centered design
steps until you understand the user. From there, you can follow the steps and
ultimately create a product that people want to use.
Question 4
Identify key frameworks in UX design. Select all that apply.
a. Five elements of UX design
b. User-centered design
c. Design thinking
d. Draft design
Question 5
In which stage of the five elements of UX design is the
layout defined?
a. Surface
b. Structure
c. Scope
d. Skeleton
e. Strategy
This stage is called the skeleton because it is similar to
how the layout of bones shape skin. This layer helps detail how the design
works
Question 6
A UX designer uses a design tool to create and test a mobile
app prototype. Then, they pass the updated designs to the marketing team. How
might the marketing team use the design tool?
a. Write code that makes the app functional
b. Release the finished product to the marketplace
c. Make changes to the design
d. Examine new product features
Question 7
What is a platform?
a. The screen size a designer selects to ensure the design is
accessible for most users
b. The design solution a designer uses to meet a user’s needs
c. The system a designer uses to create a functional and
affordable design
d. The medium through which users experience a product
8.
Question 8
What can a designer do to create a consistent brand identity
across platforms? Select all that apply.
a. Create unique color schemes for each platform.
b. Establish a consistent company voice across platforms
c. Create a consistent visual appearance across platforms
d. Design a custom app, to direct all users to a single
platform experience
Question 9
What should you consider when creating an equity-focused
product?
a. Accommodating the needs of users with the widest range of
abilities, in the widest range of situations.
b. Accommodating the needs of all possible users, using a
one-size-fits-all design approach.
c. Accommodating the needs of users who have been historically
excluded from the design process.
d. Accommodating the needs of users who are in the primary
market segment for a product.
It’s important to consider the needs of users who have been
historically underrepresented during the design process.
Question 10
Which user experience design framework includes empathize as
an action step?
a. User-centered design
b. Design thinking
c. Five elements of UX design
Design thinking has five actionable steps: empathize,
define, ideate, prototype, and test.
Question 11
User experience should focus on the experience of existing
users, and which other key group?
a. Users who are in the field of technology
b. Users who are adapting to cloud-based technology
c. Users who are transitioning from desktop to mobile
d. Users who are about to become internet users
Globally, there are a billion people just starting to use
the internet. This group is known as the “next billion users” or NBU. Designers
need to consider this group when creating user experiences.
Question 12
People who do not identify as having a disability also
benefit from the assistive technologies created for accessibility.
a. True
b. False
Assistive technologies created for people who identify as
having a disability also benefit people who do not identify as having a
disability.